#include "wab_include.h"

int main(int argc, char** argv)
{
    WAB_Screen screen(500, 500, 150, 150);
    screen.init();

    WAB_Viewport* pViewport = screen.addViewport(500, 500, 0, 0);
    pViewport->loadViewport();

    screen.runMainLoop();
    
    /*glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
    glutInitWindowSize(500, 500);
    glutCreateWindow("ugh");
    glutDisplayFunc(display);

    glViewport(0, 0, 500, 500);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(-500, 500, -500, 500);
    glMatrixMode(GL_MODELVIEW);

    glutMainLoop();*/
}
